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Monday, December 28, 2015

DOWNLOAD GAME MAGE WARS


"I demand trial by combat," declared Digur. The dwarven Forcemaster swiped pudgy fingers through his close-cropped, dirt-brown hair and then used the back of his hand to wipe the sweat from his brow. He hoped the crowd that had gathered in the arena hadn't noticed the quaver in his voice.
He had wanted to sound foreful and confidant when he demanded his right to defend his views on the battlefield. However, his voice had sounded weak and small in the enormous, underground chamber that doubled as both court and arena for the Anvil Throne dwarves.
The rectangular chamber was exactly 120 meters long by 90 meters wide and 40 meters high. The walls ran straight and true, forming perfect 90-degree angles at every corner. The arena was a marvel of dwarven magic and engineering, as Digur should know. He had helped construt it.
Flikering light from hundreds of torches held in sconces at regular intervals along the walls did little to illuminate the vastness of the chamber, and created strange shadows that danced aross the intricately etched floor.
Digur had designed the pattern on the floor. It appeared random to the untrained eye, but actually repeated across the stone floor of the aren, making the floor appear as if it had been inlaid with thousands of cobblestones. However, Digur had never noticed the eeriness of the light as it moved across the pattern until he'd been forced to stand, alone, in the middle of the dancing shadows.
Forcing his wyws away from the flickering florr, Digur scanned the crowd. Halfway up each wall, large windows bordered by thick, stone pillares opened into viewing chambers. Seatators sat on long steps carved out of bare rock and watched the spectacle below. the side vieing chambers .
Were packed to capacity as row upon row of angry dwarves stared down at Digur.
A few in the crowd clapped when Digur called for trial by combat, but they stopped quickly under the glare of the ministers, who sat at a long table in the middle of the rear viewing chamber. These nine elder dwarves wearing supple leather, fine furs, and bright, gold adornments would decide his fate, although Digur knew that only one vote on the council truly mattered.
Much of the crowd jeered at Digur. Perhaps they had tired of his nearconstant disruption their lives over the past few months. Or, perhaps the ministers had simply done a remarkable job of painting him as the face of evil that threatened their way of life.
By far, though, the majority of the crowd leaned forward on the steps with huge grins plastered on their mostly bearded faces. It was obvious to Digur this crowd was eager to see the spectacle of an arena battle.
So much for his short-lived career as a leader of the movement, he thought. All he had accomplished by speaking out against his kin's longstanding policy of isolationism was a quick trial and a battle he had little chance of winning. Either way, his ultimate fate was sealed, and he knew it.

Sunday, February 12, 2012

PC GAMES



Fantastic mission, outrageous weapons, and awesome vehicles make the open-world mayhem of saints Row: The Third an absolute blast.

Some games create atmospheric worlds that attempt to draw you in with moving stories about characters seeking a second chance, or cast you as troubled superheroes who push themselves to the limit to fight evil. Saints Row: The Third is not like those games. Rather, it's the kind of game that gives you weapons called apocafists with which you can punch people, instantly making them explode in a bloody mess. The Third won't impress you with knockout visuals, move you with an absorbing story, or engage you with challenging combat. What it does,  better than just about any game before, is embrace the idea of an open world as a place for play, constantly giving you access to awesome new toys and providing you with no shortage of exciting opportunities to use them.

Sunday, February 5, 2012

PC GAMES

The Walking Dead




This is not your average Telltale Games adventure. The depelover best known for all-ages affairs like the Back to the future and Tales of Monkey Island franchises has nimbly waded into the gust and gore of the zombie apocalypse with the first episode of its five-part take on The Walking Dead. A New Day is chock-full of all the bursting brains, eaten entrails, and sudden deaths of leading characters that feature prominently in both Robert Krikman's award-winning comicseries  and the freewheeling TV show adaptation. Marty McFly might not approve, but you certainly will if you have even the slightest taste for good zombie stories... and a strong stomach to deal with the many gross-out moments.

What makes A New Day so compelling is its attention to appearance, plot, and character development. To help with clarity, the art sheds the black-and-white style of the comics in favor of vibrant color, though it uses similar  art to that drawn by Charlie Adlard in the current issues. Fans may yearn for an option to go into a black-and-white mode, but the game art builds nicely on its paper inspiration. The PC and console versions of the game look much the same, although the PC edition is best overall with the smoothest animation. The playStation, 3 game stutters regularly, although never fot long enough that this causes any problems. The only issue is the camera, which is often too close to the action to get a good look at your surroundings. You get a good cinematic view of everything, at least, although this doesn't help much when you're scrounging through the drugstore for goodies or checking out nearby zombies.

 The story has been crafted adroitly to weave in and out of the events told in the comics and  on TV, blending the new with the familiar. So while you take on the role of the previously unseen Lee Everett, the adven ture takes  you through parts of rural Georgia also visted by Rick Grimes and the gang. Many of the events here fill out backstories fro the comics. You visit Hershel's farm before the he started that interesting collection in his barn, for instance, and rescue Glenn when he gets trapped during one of his scavenging runs.

 All of the characters are very well written and voiced as individuals (none of the TV actors reprise their roles here, though), which makes you care about whether or not  they get munched on by ravenous corpses. It's difficult to get up from the game, so expect to finish it in a two-or three-hour single sitting. Granted, there are some cliches. Lee is a stereotypical man of mystery, with a sinister past that may involve his killing the US senator messing around with his wife. His kid sidekick, Clementine, while lovable and tough in her own right, is obviously a plot device to help targic Lee find his way again.


Sunday, January 29, 2012

Darksiders 11


With THQ doubling down on the core gaming market, Darksiders is now one of its most important franchises. Does that translate to good news for fans of the series? They'11 find out on june 26, as THQ today saind Darksidersn11 will arrive for the Xbox 360, PlayStation 3, and PC on that date.

In addition to dating Darksiders 11, THQ announced a range of retailer-specific preorder incentives. Thegame92 is geting the Death Rides pack, which includes multiple side quests set in the Maker's Realm and Dead Plains areas.
At Best Buy, gamers will get the Angel of Death pack, which features angelic armor and complementary scythes. This pack also includes a purple-colored visual trail for a player's companion crow. Lastly, Amazon preorderers will pick up the Deadly Despair pack, which offers a speed boost for Death's horse, Despair.
Darksiders 11 follows the horseman Death instead of the original game's protagonist, war, and it tells a parallel story to the original rather than continuing on from that title's conclusion. In the game, Death will attempt to clear War's "good" name (he's accused of starting the and of times ahead of time) and save humankind in the process.
Darksiders 11 has also been announced for the wiil U. THQ expects to launch this version of the game alongside the system. Nintendo has not yet announced whwn the wii U will be available. For more information, check out Thegame92.

Sunday, January 8, 2012

PC GAMES FIFA Soccer 13


FIFA Soccer 13 isn't all that different from last year's outing, but it still remains the most in-depth, entertaining, and compelling football game out there.

From the moment you first set foot in one of FIFA Soccer 13's beautifully detailed stadiums, it's clear that EA's latest football outing isn't the revelation that its predecessor was. Sure, it's still feature-packed and entertaining, but where FIFA Soccer 12 revolutionised and updated the classic FIFA formula in some wonderfully inventive ways, FIFA 13 merely maintains it. Its long list of improvements-enhanced physics, AI, player physicality, a tweaked Ultimate Team mode, and a new Skill Games mode-are welcome and well-implemented changes. But on the pitch, it's hard to tell that you're playing a dramatically different or better than FIFA 12.

Inded, some of FIFA 13's new marquee features are mere tweaks of those introduced in FIFA 12, one of which is the infamous player impact engine. It has been overhauled in an attempt to
 reduce those odd, fumbling, and sometimes-hilarious collisions that players made as they bounced over each other on the pitch like rag dolls. But while there's certainly a noticeable improvement in the physis system, with far less slipups, it's not infallible; there's still the odd glitch here  and there as players do inhuman backflips over others and flop along the pitch like weird anthropomorphic fish.





Sunday, January 1, 2012

gaming computers Dark Souls



Dark Souls is an extraordinary role-playing game that transports you an awesome and menacing world you may never forget.

Any game can deliver a few cheap scares. It takes a special one to terrify you. Dark Souls is such a game. It's a thoughtful, atmospheric, and mysterious role-playing adventure that challenges your mind and your mettle. It takes the concepts of deadly environments and unflinching difficulty introduced by 2009's infamously tough Demon's Souls and cranks up the challenge, the fear, the frustration, and the eventual triumph. Dark Souls' enormous world is vast and dangerous, filled with terrifying fire demons and homicdal lizardmen, all with a single goal: to annihilate you. And so you die, over and over again, as you make your way through this strikingly fearsome land. But in Dark Souls, death and resurrection is a core mechanic, not a roadblock, and because the combat is so precise, you ultimately feel in control of your destiny. Dark Souls plays by its own rules, and in doing so, provides an unforgettable adventure that seeps into your being and invades your thoughts. It's a landmark game, destined to be loved and talked about by anyone who has the pleasure of unraveling its mysteries.

Sunday, December 25, 2011

DOWNLOAD GAME HITMAN


Hitman: Absolution is an intens mix of serenity and obscenity, its foul-mouthed criminals and grubby henchmen adding a layer of thick grime to otherwise quaint small-town screets and warm desert sands. Returing antihero Agent 47 is a ruthiess contrast to both the beauty of his surroundings and the foul crooks he butts heads with; he's a steadfast and well-dressed killer who finds pleasure in careful planning and clean kills. Once again, he dons his btightly buffed shoes and exercises a combination of stealthy maneuvering and brute force to and the lives of those most deserving of their demises. Not every method of murder is as satisfying as you'd want, but plays well and looks sumptuous.

More intringuingly, it fills its world with such disgusting wastes of sepace that you're happy to lodge bullets in their heads. The best missions immerse you in Hitman: Absolution's twisted look at Americana and are teeming with contemptible characters drawn from the botton of the cultural barrel. You may event find 47's inital actions hard to witness: his first contract is to assassinate his former handler at the Agency, Diana Brunwood, who has apparently gone rogue. Her last wish as you watch her perish by your own hand: that you protect a girl named victoria and, in turn, be branded as a traitor.